AI Insights · Timothy · September 2021
Top 5 2D Realistic Games Performance in Uruguay Q3 2021
Explore the performance metrics of the top 5 2D realistic games in Uruguay for Q3 2021 across both iOS and Android platforms.
During the third quarter of 2021, the top 5 2D realistic games in Uruguay showed varied performances across unified platforms. Here’s an in-depth look at their weekly downloads, revenue, and active user trends.
Evony from TOP GAMES INC. saw a fluctuating performance in weekly revenue, peaking at around $3.3K at the end of June and experiencing a dip to $1.9K by mid-September. Downloads peaked at 4.2K in late July, followed by a decline to 1.7K by the end of September. Active users decreased from approximately 6.4K at the start of the quarter to about 4.3K by the end of September.
Football Rivals: Soccer Game by Green Horse Games Srl showed a strong upward trend in weekly revenue, starting at $147 and reaching $2.3K by the end of September. However, downloads saw a significant decline from 3.6K at the beginning of July to just over 200 by the end of September. Active users also declined from 8.3K in early July to around 3.6K by the end of the quarter.
8 Ball Pool™ by Miniclip.com maintained relatively stable performance metrics. Weekly revenue fluctuated between $1K and $1.5K, while downloads remained consistent, peaking at 4.1K in late September. Active users stayed steady, averaging around 54K throughout the quarter.
Guns of Glory: Lost Island from FunPlus International AG experienced varying weekly revenue, peaking at about $1.4K in early August and dropping to $768 by the end of September. Downloads remained low, fluctuating between 17 and 130 throughout the quarter. Active users also saw a decline from approximately 2.1K at the start of the quarter to 1.4K by the end of September.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED showed a steady increase in weekly revenue, reaching a high of $1.7K by mid-September. Downloads peaked at 803 in mid-July and gradually declined to 346 by the end of September. Active users fluctuated, peaking at around 3.2K in mid-July and ending the quarter at approximately 2.4K.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.